01
Understanding the job
Before touching the tools, you need to understand what the work actually is.
This part introduces the role of the audio post-production engineer, the relationship between picture editorial and sound, the different stages of a project, and the expectations that come with professional delivery.
You learn how to think about the job before building the session.
02
Preparing the session
A good mix starts before the mix.
This part focuses on session organization, track structure, naming, routing, templates, imports, references, sync, project settings, and the practical decisions that make the rest of the work faster and safer.
You learn how to build a session that can survive real work.
03
Production sound and dialogue
Dialogue is usually the center of the project.
This part covers production sound organization, dialogue editing, clip gain, noise issues, room tone, alternate takes, sync problems, overlaps, perspective, continuity, and the judgment needed to make dialogue feel natural.
You learn how to make the spoken story clear, controlled, and believable.
04
Editing for picture
Post-production is connected to picture, and picture changes are part of the job.
This part covers conforming, reconforming, EDL/AAF workflows, version changes, spotting, scene structure, timing, and how to stay organized when the picture keeps moving.
You learn how to keep the sound work aligned with the edit.
05
Sound editorial
Sound editorial is where the world of the project is built.
This part covers backgrounds, effects, Foley, sound design, transitions, movement, perspective, and editorial choices that support the story without cluttering the mix.
You learn how to build sound that supports the picture instead of fighting it.
06
Mixing
Mixing is not only about making things louder or cleaner.
This part covers balance, dynamics, EQ, automation, perspective, scene flow, loudness, routing, stems, printmasters, and the choices that make a mix feel professional and controlled.
You learn how to mix with intention, not just react to problems.
07
Delivery
A project is not finished until it is delivered correctly.
This part covers deliverables, stems, versions, loudness requirements, exports, QC, naming, documentation, backups, and the discipline needed to avoid mistakes at the end of a job.
You learn how to deliver work that clients and production teams can actually use.
08
Professional workflow and communication
Technical skill is only part of the job.
This part covers client communication, revisions, expectations, feedback, file exchanges, schedules, decision-making, and how to work professionally under pressure.
You learn how to be reliable, clear, and useful in a real production environment.